#pragma once

#include <GAF\GAF.h>
#include <GAF\GAF_Text.h>

class T_RenderTextScn : public GAF_CScene
{
public:
	T_RenderTextScn();
	~T_RenderTextScn();

protected:
	bool			OnInit(GAF_CBundle* pParam);
	bool			OnStart();
	void			OnKey(ULONG lCode);
	GAF_EReturnID		OnExit(bool isEnforce);

private:
	GAF_CText		m_lblText1;
	GAF_CText		m_lblText2;

	GAF_CMoveAction		m_maText;
};
